starsector ship editor. 200. starsector ship editor

 
200starsector ship editor  r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reduction Ship Catalogue / Variant Editor (SCVE) v1

5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. The apogee is a good player ship, and well rounded, but overall mostly average in terms of impact on the battlefield, it won't single-handedly win the fight against many stronger enemies like a brawler or doom will. This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. Best used near civilization, or with the support of other ships with better capacity for carrying fuel and supplies. I use 20 for no specific reason. Still, everything should be balanced with proper. Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). csv and in addition corresponding entries in the wing data csv file, for fighter specific information. Please be aware there is a difference between Carriers & Combat Carriers. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. One of the best parts of . The Wurgandel from ED shipyard, Cathedral from SWP, and something similar from pulse shipyard that looks like a tritech cathedral. Yes, vanilla content is loaded by default. And this is the. Do note, however, that it will not fully activate it (e. Brilliants are A tier, Scintilla are B. The other way would be making a ship skin variant Starsector\starsector-core\data\hulls\skins, copying the hammerhead_d. Yeah downgrade it and wait for the modder to fix the modStarsector version 0. Included are a couple dozen ships and fighters, new skins, new modular we. A . ship files, corresponding entries in ship_data. The next best capitol only has an upkeep factor of 0. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . An extremely versatile ship that can be configured to operate in almost any fleet role. An in-progress blog post is available at dev blog post. 5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't. I'm looking at tweaking some ships to my liking and was looking to be pointed in the right direction to do this. In the lore, one of these babies destroyed a whole planet by ramming, which is an accurate representation of what they do on the battlefield. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. 4. Hopefully this helps someone. An extremely versatile ship that can be configured to operate in almost any fleet role. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Say a weapon is located at (35,10) with an angle of 90. Status Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game. 96a) Ship Catalogue / Variant Designer. 95a. The ship is not an OP module beating everything. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer. It's okay to leave weapon mounts empty. Bringing them back from mothballing only costs a tiny amount of supply. Best. 95 to 0. Imagine building a tree with your cap ship as the trunk. That's a massive difference. 9. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. Don't forget the frigates. 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). « Last Edit: January 08, 2023, 08:27:37 AM by Tartiflette ». 3: Delete the UNBOARDABLE tag from their entries. To whomever it may interest:. Gryphon in D tier, whew. 96 was focused on adding stuff to the game, not modifying existing code, after all. Often it's written likeRe: Ship Build Compendium (Vanilla) [0. Made with Trylobot and Deathfly's Ship Editor. making a editor from that isnt really feasible. 0. 95. 95a] STARSECTOR Ship&Weapon Editor (3. • Trylobot & Deathfly- creator of Ship Editor. Save our Ship has a Ship Editor built into the. Point them at something and watch it disappear. 1a] STARSECTOR Ship&Weapon Editor (v2. . and edit the player. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. More experience and new update StarSector 0. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). Not talking smack about either game. Starsector star wars mod is braking records in strongest ships. It also completely lacks collision bounds . - Prism's Ship Market heavily nerfed as an industry all around. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. It is particularly helpful to have a GUI when setting coordinates for bounds, engines and hardpoints. Capturing these can be useful to tip the ECM rating balance in the. 96a-RC10] Missing ships mod 5. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that… What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. I can't really speak to using the editor - not very familiar with it. png file to change skins, but there are no skins for the ships out there. Greetings, Human. High Tech Expansion: adds more HT ship hulls. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. Orion Shipyards, the primary supplier of capital craft to the Armada, naturally considered this an imposition on a field it had dominated up the that point. Light cruiser: basically the child of a destroyer and a cruiser. III, at less than 1/3rd the cost. 6a Ace Core bonus balance Ace Core visual effect Swarm Core removal guardrail Further nerfed Fighter Command Overclock. Starship Legends 2. api. 4. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. csv entry contain all of the information directly about a ship. 0. It has a command to add a set amount of ordinance points to all the ships in your fleet. 95a. 7. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. Battlecruiser: I think you already get it. MODIFIED: Achernar Bomber uses the mod's Sagittarius MRM than the Atropos. each of your ships require an X amount of. The previous list showed an infinite number of variants. Then you can increase those s-mods to make them far better. It's very useful. Put your ship in the special storage--> let one in game day past--> open manage colony, hover mouse above the engineering hub, it will appear. one that allows custom searches through editing a CSV file. - 3/4 of the UAF ships have been remade into up-to-date artstyle - Some ships are de-commissioned to reduce overall 'bloat' of the mod, but further enhances the remaining assets. Well, you can't*, the game uses a predefined ship. - Custom industries prices and maintenances adjusted for 0. ago. 1a] STARSECTOR Ship&Weapon Editor (3. 96a) Ship Catalogue / Variant Designer. Basic crew without EVA suits but with equipped survival belts. Karl-Draigo • Upstart Military Dictator • 4 yr. 1a patch. 96a] Starship Legends 2. variantid will cover things like hullmods, the number of flux vents, and the weapons in the slots. one that allows custom searches through editing a CSV file. I suggest using a good text editor like Sublime Text or Visual Studio Code. 2 Ion cannons for pressure & ion dmg. - look for "maxLogisticsHullmods":2, - change to whatever value you want. You will need to script your ship to appear as part of a quest. 1. • 4 yr. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Annual_Cod_5896 • 1 yr. csv" (make a back up first). This tells the game that your mod exists and provides the description used by the launcher. my dram's are usually named something simple and dumb, like "bucket" and if one kills anything I name it "legendary fuel canister" or something. Also not part of a faction that bloats the save file. e. This page is for modding and specifically modding carriers. There will be two tiers listed for ships. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. one that allows custom searches through editing a CSV file. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. Midline has the worst shields of the 3 techs mostly because it has high techs good flux stats and low techs efficient weaponry. 96a) Ship Catalogue / Variant Designer. 7. addMothballedShip(FleetMemberType. Add a Comment. Thank you kind internet person I will try this out. I added support for the more common patch notation where minor updates are given a character (v2. Terringzean, Large battleship with an imposing presence, primarily used by the Hegemony. After a while of spending some time with a modded ship I wanted to have an outer large weapon slots face more forward. About Medusa: I eventually dropped railguns from my loadout in favour of dual autocannons, simply because Medusa isn't going to be fighting at range anyway, and ended with seemingly pretty decent loadout. You'll likely sufer losses against larger fleets where there is less of a numbers disparity between you and enemies. For the remaining ships I got a mid-sized tanker, 1 atlas cargo ship and 2 salvage rigs. ago. 2. id love to help with a project like this any way i can; i have the ship editor software but all im proficient with is playtesting and modifying hull stats if you want!?I don't think it's much of a difference if you have an existing ship. Shame there isn't a mod that allows that. hullmods. In general, some of the "expansion" mods are great. All the models created or exported using this tool are the sole property of Neuronality SARL. 5. Threave, A Low Tech battlecruiser used mostly by the Hegemony. 5) « Reply #41 on: March 22, 2012, 10:30:11 PM » Ah thanks man a big help. The . TL;DR Independent faction is the best and easiest faction to befriend. Should be called on a ship that's already a hulk. any ideas why? I'm 99% sure that detection wasn't there before. Re: [0. the first are D-mods, or damaged mods which in starsector are debuffs to the ship, like badly reduced armor, or the shields are weaker, the engines are slower, or they eat up more supplies and fuel. (0. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Starsector's modding scene is vivid and constantly active, but despite a wide breath of mods of wildly different impact, scope and complexity, rare are two mods you cannot use together. This is adapted from Trylobot's Starsector Editor with his permission. It used to be called Starfarer. - Updated skills compatibility and default starting numbers for 0. ship file and a ship_data. 1 GP Quick Fix!. The more commonly balance tweaked information is in the ship_data. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. Ship Catalogue / Variant Editor (SCVE) v1. "Instructions. A . 14, for Starsector 0. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. 95a. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1. 95. - Made all the plague-bearer encounters approximatively 267% audio-visually more impressive. All friendly nearby independent fleets support you in a fight and hunt pirates. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. (0. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. When fully released, it will contain a significant number of handmade quests. For a full list of supported. Barebone compatibility update for 0. It used to be called Starfarer. Starsector has problems during combat. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831) 1. This is installed just like any regular mod. . custom searches through editing a CSV file. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. New patch is the perfect time to drop in, welcome to the community. Business, Economics, and Finance. 96a RC10. Always had a soft spot for ED Shipyard. Mods. variant files in respective folders with different names (batbarge. If you swap your support fleet for 2 capital cargo vessels and 1 capital tanker that should cut out around 100 supplies of cost. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. Missing ships pack had for the longest time some of the strongest ships with Nagato and Pelag. Logged. The Category:Fighter page lists available fighters. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Putting an AI core in charge of that ship multiplies the amount used by the ship. Starsector is a very freeform space game. 3. II. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. When logged in, you can choose up to 12 games that will be displayed as. Starsector 0. Hopefully there won't be any more hotfixes with balancing changes so I don't have to worry about half of the things I write. II or an Atlas Mk. You take the role of a space captain seeking fortune and glory however you choose. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. Each such factory has a pool of 4 ships to choose from, 1 for each size. 4, so if you're working with skins or battlestations you may find it vaguely helpful (even though it's unfinished). Ships that require crew will be able to get traits, just not ones related to crew (maybe some new AI related ones instead) I also need to write up a clear and detailed description of how the system works for the FAQ. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all. Weapons, ships - depending on how they are implemented, yes. It is not affected by what ship it is (i. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. - Scyan ships now have their monthly maintenance halved when flying under burn 3 instead. its cool =)Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. I think OP is more looking for a Galactic Civilizations type custom ship editor. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. Re: [0. 2-No Reckless officers, they will usually take bits of damage every time they attack and die of screen or stay to close to an exploding ship. 1a-RC6] (31. Although Hyperion is a much more effective ship for flanking, it feels too braindead OP for my taste to call it my favorite. Ordinance Points. Later I use the Atlas in a vanilla game, because it offers the most cargo capacity for one fleet slot. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. Join for free. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. Now add 2 cruisers Now add 2 destroyers for each cruiser. idoubtithinki • 2 yr. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . While the commands themselves aren't case sensitive, arguments are. Find a damaged frig, go to system, then get sierra. I have found a ship editor on fractal works from 2015 and a few other ones that I question whether they are up to date or still valid. Very safe to add. 7. The picture from the game was 140x280p so I took some artistic liberties with it but I'm happy with the way it came out. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. If you don't run oxes, equip some High Resolution Sensors so you outreach other fleet's sensors. 53a) - added support for CUSTOM engines; press T while in Engines modeDoom is another great Player-controlled ship and also ranks as worth its weight in deployment points. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. Ships. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. I finished the entire Academia quest line and I'm only level 6. your mod's weapons should now pop up as options. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. Starsector Ship Tier List. Change the numbers at the end of the lines to what you want. 0 Comments. variant validator for modders which can catch things like using too much/too little OP, going over default. As you can see in the ship editor, a significant proportion of its weapons (one large and a medium) are actually directed rearward, with arcs wide enough that they can be used while broadsiding. 8. This is installed just like any regular mod. I will give you the list of imo best weapons in Starsector. 4) The Solvernia seems to have 4 built-in cannons, but these can be removed by clicking "Strip" (This is probably due to an issue in the . Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. 1. Every mod will need a Mod_Info. The . I was hoping for otherwise, lol. ship file). Kitbashing a few ships together for the art and feeding it through the ship maker doesn't take too long and isn't too difficult if you've already got an idea for the stats. Player might be able to do evil things with it. • Auxiliary Generators: Provides some slot. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. Optionally, you can modify it to use the undamaged. St. 1. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Azrael9986 • 4 yr. 95. Open that sucker in a text editor like Notepad. Starsector is a very freeform space game. Think of the Waffen SS, a large military organization with loyalty directly for the leader, doesn’t actually mean they’re effective in combat. CryptoYou’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer-core\data\shipsystems\scripts - note that in the case of. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. If you want to LITERALLY own [REDACTED] ships: 1: Go to Fractal Softworks Starsectorstarsector-coredatahullsship_data. 4. Step 1, stick Ludd approved hammer barrage on front. By default, they occupy an ideal star system located near the. High-ork-boi • 1 yr. 1a Fatal: JSONObject["id"] not found. Many. Lasher is a personal favorite. jar file. 95a. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. CryptoImperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. add a line to csv file. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. Even if you delete those, the game will re-add them after a while. 7. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. New patch is the perfect time to drop in, welcome to the community. png file to render a ship, so you can't change the skin of a ship in game. Starsector ship tier list (October 2023) The Starsector universe is brimming with excitement and adventure. 0. 8 billion space colonists. 2 Harpoon MRM pod in the front, 2 Sabot MRM pods and 2 Sabot MRM on the back. 0-alpha-5 3. Continue Reading. Advice for good ships/ layouts for new players. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. Unlike the bonus XP calculation, it is not affected by d-mods, nor by civilian status. Also remember to set your fleet to escort the cruisers first. 0. csv. Goal: for Realistic Combat to run and work well with all other mods. One thing is, some blueprints are known by default, like venture, kite etc. The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. Crew with equipped Heavy Marine EVA armour and a weapon. This mod adds a pair of new shaders. New Factions (these add new factions to the game): Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. 5 comments. loading. AI Paragon seems to be worth about a capital and a cruiser, maybe. Personal favourite has to be the Archer, a midline missile destroyer, fragile but provides great support with 3 medium missile ports. Main Features. 4. (or just download the ship editor, it does most of the tedious stuff for you). The high flux capacity should be utilized to defend itself as it cannot. Centurions are better distraction ships than Wolves. 91, the colossus was in most ways an upgrade to the buffalo save for sensor profile, burn level, and shielded cargo holds on the pirate version (i. 2 you go to tia exet, fight weird fight at the aurora. 4: Profit. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. Trying to play around with the Ship Editor, and every time I load my test ships data it closes anyone know the reason or cause? LoggedBusiness, Economics, and Finance. Ship Catalogue / Variant Editor (SCVE) v1. When it reaches full flux cap, set your fleet to eliminate. Open the file with a text editor. Global Moderator; Admiral; Posts: 1170; Re: STARSECTOR Ship&Weapon Editor (v2. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. ship file. 2: Look for the REDACTED ships' names. If you are looking for information on carriers within the base game then see the Fighter game concept page. List of moderators. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. 95a] STARSECTOR Ship&Weapon Editor (3. The Afflictor can be a deadly little assassin, in the hands of a player. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended \t or \r. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. Now all I have to do is figure out why I can't get them to spawn in. 4. 25. captains and officers), and 3,020 names for stellar objects (i. The previous list showed an infinite number of variants. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. St. In this video, we'll show how to get them and how to use them. Re: [0. ago. 95, this is still the case however the gap has been mitigated somewhat, the buffalo with it's. For me it is: D:\Spiele\Starsector\starsector-core\data\config. Since the ship editor is a great (and the only) tool for StarSector ship. What you need: A . videogame_asset My games. Specifically they beef up the low-tech and midline rosters. Combat. So after 6 hours of trying to keep my colonies running smoothly and constantly defending them, I thought this would be a useful thing for others to know: a fleet identified as friendly (I believe. Tiers. Current WIP mod to bring the Expanse's free navy into starsector. 0 alpha-9 - Compatible to StarSector 0. Once in the game, you can summon the console with control+backspace and enter your commands. Prior scans showed nothing. Add a Comment. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag.